How to apply PBR textures in Blender

Hello all,
In this article, you will learn how to apply PBR textures in Blender. You may think why they are called PBR textures. PBR mean Physically Based Rendering. In the lighting, they look real.

How many types of PBR texture maps?
Base Color/Diffuse/Albedo
Metalness
Ambient Occlusion Map
Roughness/Glossiness Map
Normal Map (DX/GL)
Bump Map
Displacement Map
Opacity Map
Specular Map
Emissive Map
Many websites provide PBR textures.

Let’s start applying the PBR textures. The model should be unwrapped.

Step: 1 – Add a material to the object.

Step: 2 – Go to ‘Edit’, and click ‘Preferences’. In the ‘Add-ons’, search for the ‘Node Wrangler’. Tick to the ‘Node Wrangler’. Save Preferences.

Step: 3 – Go to the ‘Shader Editor’. Select the ‘Principled BSDF’. Click on the ‘Ctrl+Shift+T’. Select the PBR textures. Click on the ‘Principled Texture Setup’.
Note: Blender uses OpenGL. So select the ‘NormalGL’.
These PBR textures were downloaded from the website: https://ambientcg.com/

Textures are setup.

Step: 4 – Select the object. Go to the ‘Modifier Properties’, and add the ‘Subdivision Surface’ modifier. Click on the ‘Simple’.

Step: 5 – Go to the ‘Render Properties’, and select ‘Experimental’ in the ‘Feature Set’.

Step: 6 – Go to the ‘Modifier Properties’, and tick the ‘Adaptive Subdivision’.

Step: 7 – Go to the ‘Material Properties’. In ‘Settings’, go to the ‘Surface’, and select ‘Displacement and bump’ in the ‘Displacement’.

Step: 8 –  Go to the ‘Shader Editor’. In the ‘Displacement’ node, change the ‘Scale’ value.

Step: 9 – Add a light, and click on the ‘Render Preview’.

Step: 10 – Go to the ‘Shader Editor’. Change the ‘Scale’ value in the ‘Mapping’ node and the ‘Displacement’ node.

Textures are set.

Rendered Output

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